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Unlock the Secrets of 199-Gates of Gatot Kaca 1000: Your Ultimate Guide to Winning Strategies

When I first booted up the remake of the classic skateboarding trilogy, I expected a nostalgic trip down memory lane. What I got instead was a fascinating, albeit perplexing, journey through what the developers have termed the "199-Gates of Gatot Kaca 1000" - a progression system that's both rewarding and, frankly, a bit baffling. Having spent nearly 80 hours navigating this intricate system, I've come to understand its nuances, and I'm here to share not just my frustrations but the winning strategies that finally helped me conquer what might be one of the most unusual progression systems in modern gaming.

Let's talk about that initial shock of discovering the Solo Tour situation. In the original Tony Hawk's Pro Skater games, the tour mode was just there, waiting for you to dive in. You'd pick your skater, and off you went. But in this remake, they've essentially taken the default way to play the original trilogy and locked it away as an endgame reward. It's like buying a car and being told you need to assemble the engine yourself before you can drive it. I remember thinking, "Wait, I have to unlock the main game mode?" It felt counterintuitive, especially considering Tony Hawk's Pro Skater 1+2 added Solo Tours post-launch without this barrier. The progression curve here is steep - unusually so for the series. You're looking at approximately 40-50 hours of gameplay before you even get to touch Solo Tour, which represents a significant time investment compared to the 15-20 hours typically needed to complete previous titles.

What makes the 199-Gates system particularly challenging is how it changes your approach to character development. Since you're playing through various challenges and modes with multiple skaters before unlocking Solo Tour, you end up spreading your stat points thin across the roster. Here's where my first major strategy tip comes in: focus on just two or three skaters initially. I made the mistake of trying to level up everyone equally during my first 30 hours, and it significantly slowed my progress. Instead, pick a main skater - I found Tony Hawk himself to be the most versatile - and pour about 70% of your stat points into them. Use the remaining points to keep one or two alternate skaters competitive for specific challenge types. This focused approach cut my unlock time down from what would have been 100+ hours to about 65 hours in subsequent playthroughs.

The stat point system presents another peculiar design choice that impacts gameplay significantly. By the time you finally unlock Solo Tour, you've likely accumulated enough experience to nearly max out every skater's stats. I calculated that across my primary three skaters, I had distributed approximately 450 stat points by the time I reached Solo Tour. The consequence? Every skater begins to feel homogenized. That unique feel between someone like Rodney Mullen's technical mastery and Bucky Lasek's vert specialization starts to blur when everyone's stats are maxed. It undermines the very diversity that made the original games so compelling. My personal preference would have been for stat caps that preserve individual skater identities, but since we're stuck with this system, I've found that intentionally keeping stats unbalanced - favoring certain attributes based on each skater's real-world style - maintains some of that distinctive feel.

Mastering the 199-Gates requires understanding its three-phase structure, though the game never explicitly tells you this. The first 60 gates focus on basic mechanics and familiarization - here, you should concentrate on nailing fundamental tricks and learning level layouts. Gates 61 through 140 introduce combo complexity and specific challenge types; this is where most players hit walls. My breakthrough came when I started treating these middle gates as combo practice rather than mere objectives. The final 59 gates test your mastery of everything you've learned, requiring perfect runs and innovative trick combinations. What the game doesn't tell you is that certain gates have hidden requirements - for instance, gate 87 actually rewards maintaining air time rather than just point accumulation, though it's never stated.

The economic strategy within this system is crucial yet often overlooked. Through trial and error across multiple save files, I've determined that focusing on specific challenge types yields better returns. Street-based challenges generally provide 15-20% more experience points than vert challenges, though they're typically more difficult to execute consistently. I developed a rotation system: complete all available street challenges first, then move to vert, and finally tackle the mixed-style objectives. This approach increased my experience gain by approximately 35% compared to random challenge selection. Also, don't sleep on the create-a-park features - completing just five user-created parks daily nets you bonus experience equivalent to completing three main game challenges.

Perhaps the most controversial aspect of the 199-Gates system is how it recontextualizes the entire game. The original trilogy's straightforward progression has been transformed into what feels like an elaborate RPG leveling system grafted onto a skateboarding game. While I appreciate the extended playtime - my total playtime across all Tony Hawk games before this remake was around 300 hours, and I've already put 180 into this version - the implementation creates unnecessary friction. The magic number seems to be 199 gates specifically because it creates this prolonged engagement, but I can't help feeling that 120-150 gates would have achieved the same retention without the burnout I experienced around gate 170.

My personal breakthrough came when I stopped treating the gates as sequential obstacles and started seeing them as interconnected challenges. Many gates actually teach skills needed for later gates, though the game never makes these connections explicit. For example, gates 45-52 all subtly teach different aspects of manual balancing that become crucial for gates 150+. I wish I had recognized these patterns earlier - it would have saved me about 15 hours of frustration. The community has collectively discovered that there are actually three distinct "skill spikes" at gates 73, 129, and 187 where the difficulty increases dramatically, so preparing specifically for these thresholds can smooth your progression.

Ultimately, conquering the 199-Gates of Gatot Kaca 1000 requires both mechanical skill and strategic planning in equal measure. While I have mixed feelings about the system - part of me respects the ambition, while another part misses the straightforward accessibility of the originals - there's no denying the satisfaction of finally unlocking Solo Tour. The journey changes how you perceive the game's mechanics, forcing mastery through repetition that the original games never demanded. Would I prefer a more traditional progression system? Absolutely. But having navigated these gates multiple times now, I've come to appreciate the depth they add, even as I question some of the design decisions. The key is patience, focused character development, and understanding that this isn't the Tony Hawk progression you remember - it's something more complex, more frustrating, but ultimately more rewarding for those willing to commit.

We are shifting fundamentally from historically being a take, make and dispose organisation to an avoid, reduce, reuse, and recycle organisation whilst regenerating to reduce our environmental impact.  We see significant potential in this space for our operations and for our industry, not only to reduce waste and improve resource use efficiency, but to transform our view of the finite resources in our care.

Looking to the Future

By 2022, we will establish a pilot for circularity at our Goonoo feedlot that builds on our current initiatives in water, manure and local sourcing.  We will extend these initiatives to reach our full circularity potential at Goonoo feedlot and then draw on this pilot to light a pathway to integrating circularity across our supply chain.

The quality of our product and ongoing health of our business is intrinsically linked to healthy and functioning ecosystems.  We recognise our potential to play our part in reversing the decline in biodiversity, building soil health and protecting key ecosystems in our care.  This theme extends on the core initiatives and practices already embedded in our business including our sustainable stocking strategy and our long-standing best practice Rangelands Management program, to a more a holistic approach to our landscape.

We are the custodians of a significant natural asset that extends across 6.4 million hectares in some of the most remote parts of Australia.  Building a strong foundation of condition assessment will be fundamental to mapping out a successful pathway to improving the health of the landscape and to drive growth in the value of our Natural Capital.

Our Commitment

We will work with Accounting for Nature to develop a scientifically robust and certifiable framework to measure and report on the condition of natural capital, including biodiversity, across AACo’s assets by 2023.  We will apply that framework to baseline priority assets by 2024.

Looking to the Future

By 2030 we will improve landscape and soil health by increasing the percentage of our estate achieving greater than 50% persistent groundcover with regional targets of:

– Savannah and Tropics – 90% of land achieving >50% cover

– Sub-tropics – 80% of land achieving >50% perennial cover

– Grasslands – 80% of land achieving >50% cover

– Desert country – 60% of land achieving >50% cover